Fleshing out Movment
This week I focused on getting all of the main movement for the player done. The game had the core mechanic down but there needed to be more game feel to it. I made the walls slowly fade out after a few seconds of the player not touching them. This was done by using opacity and making it go down by a small amount every tick. I then duplicated the walls object and changed its color and renamed it to obj_Floor. After putting the floor into the room I noticed that the floor didn't need to be seen as long as the walls, so I made the floor disappear quicker and made the sprite to be half as big. This was done so the floor can more accurately follow the player. Finally I found a free sprite on the asset store and used it as a placeholder for the player. I did that so I would be able to have the code for the sprites implemented and working. Once that was done there was a small glitch that caused the player to hit invisible walls that were not meant to be there. Changing the collision mask to be a sprite, instead of using the walking animations sprites, fixed the issue.
Get Sightless
Sightless
Status | Released |
Author | ccain14 |
Genre | Educational |
More posts
- Better Level DesignMay 02, 2021
- Adding ArtApr 26, 2021
- 50% CompleteMar 14, 2021
- Creating Core MechanicFeb 25, 2021
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