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Sightless

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Devlog

  • Better Level Design
    May 02, 2021 by ccain14
    After uploading the last patch I received some feedback in order to improve the game. I implemented this feed back and added in rugs! The rugs break up the floor and make it not just one solid color... Continue reading
  • Adding Art
    April 26, 2021 by ccain14
    Hello everyone, Since my last update I have added in art assets from kenney.nl. I also added in loading screens to allow me to add facts about visual impairments. This allows the game to still have an... Continue reading
  • 50% Complete
    March 14, 2021 by ccain14
    Hello everyone! This week I have exciting news. The game has reached the 50% milestone. This means that the main mechanics are implemented. This week I decided to add something to the game that would... Continue reading
  • Fleshing out Movment
    March 07, 2021 by ccain14
    This week I focused on getting all of the main movement for the player done. The game had the core mechanic down but there needed to be more game feel to it. I made the walls slowly fade out after a f... Continue reading
  • Creating Core Mechanic
    February 25, 2021 by ccain14
    This week I loaded up Gamemaker Studio 2 and started a new project. I decided to make the core mechanic that my game will be based around. The core mechanic would be walls that are invisible, until yo... Continue reading
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